
How deeply are ATMs embedded in our cultural consciousness? So deeply that even online kid’s games have them.
Marapets is a “virtual pet” world, where kids can care for a pet, dress it up, play online games, and more.
Some activities earn Marapoints (MP), which can be used to buy virtual accessories in the game. MPs are stored in a bank account, and can be withdrawn through the ATM — for a small fee. Players even have to create and enter a PIN.
It’s an interesting example of social training: When the kids grow up and have real bank accounts, using ATMs to get their money will be second-nature to them. They won’t even think about it; it’s just something you do, like using a drinking fountain.












